4/28/2023 0 Comments Tengami towerDig 2 goes further in its abilities that its predecessor, with some pleasing surprises the further you progress that also play into nice puzzle and exploration elements. Early on you discover simple and familiar things like dashing, but later you get goodies like a hookshot and 'jackhammer', a powerful ability to bash through previously impenetrable rock. The term 'Metroidvania' certainly does apply, as your chances of reaching new areas are restricted by a mix of gear and mysterious abilities that Dorothy inherits from machines scattered through the world. Pretty soon you meet a new cast of quirky bot characters and you get into the nitty gritty - digging and exploring. The game is full of references to lore - we found ourselves piecing it together as we played - and the game also has a cute way of recounting the basic events of Dig. Playing as Dorothy, you quickly learn that she's on the hunt for Rusty following the events of Dig 1, and teams up with a floating light-based being with a name familiar to fans of Heist and its Outsider DLC. You're guided to specific points, earn new abilities and even have an early boss encounter this battle sets the tone and brings some fantastical colour to proceedings. Switching to the portable mode the game still shines visually in fact, we were drawn to handheld play on a regular basis during our playthrough.Įarly on players learn the basics through carefully choreographed albeit hands-off tutorial areas. We started off with the system docked and the game looks terrific, with environments being heavily stylised. Upon booting up the game and starting the story it's immediately apparent that Image & Form has never been so confident in its own qualities the look that's graced the series since the original Dig has become refined and eye catching, with the visuals being undeniably striking. Now we come back around to the game that was second in the series but really started it all, with a fully fledged sequel in the form of SteamWorld Dig 2. That allowed the team to up the ante in terms of technology and ambition with turn-based play in SteamWorld Heist, further establishing the company's reputation. It was SteamWorld Dig that was transformative for the studio, however, achieving well-earned success on the 3DS and a range of other platforms. As Image & Form often reminds us, its now-familiar core IP began with SteamWorld: Tower Defense on DSiWare, a thoroughly decent tower defence game.
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